Feats archives of nethys
WebArchives of Nethys General General (No Skill) All Feats Aftermath Deviant All Skills Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery Fey Influence Feat 5 Rare All Ancestries
Feats archives of nethys
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WebMobility (Combat) Source Starfinder Core Rulebook pg. 160. You can easily move past dangerous foes. Prerequisites: Dex 13. Benefit: You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square. WebArchives of Nethys Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles Licenses Search Sources Contact Us …
Web18 rows · Touched by Sacred Fire. Endurance, Risen Guard rank, Risen Guard 15 … WebThe feat gains the appropriate trait for the class of the character who selected it. If an appropriate story event occurs that fits the prerequisites of an aftermath feat of your level …
WebArchives of Nethys General General (No Skill) All Feats Aftermath Deviant All Skills Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery Charming Liar Feat 1 General Skill Source Core Rulebook pg. 259 4.0 Prerequisites trained in Deception WebAncestries - Archives of Nethys: Pathfinder 2nd Edition Database Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Actions/Activities Conditions GM Screen
WebMultitalented Feat 9. You've learned to split your focus between multiple classes with ease. You gain a 2nd-level multiclass dedication feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype. If you're a half-elf, you don't need to meet the feat's ability score prerequisites.
WebFeats - Archives of Nethys: Pathfinder RPG Database Magical Tail Source Advanced Race Guide pg. 193 You grow an extra tail that … Cunning Source Villain Codex pg. 128 You are particularly devious, and can master … Weapon Finesse (Combat) Source PRPG Core Rulebook pg. 136 You are trained … Combat Expertise (Combat) Source PRPG Core Rulebook pg. 119 You can … Slashing Grace (Combat) Source Advanced Class Guide pg. 156 You can stab your … Combat Reflexes (Combat) Source PRPG Core Rulebook pg. 119 You can make … Metamagic Feats Description Source PRPG Core Rulebook pg. 112 As a … Agile Maneuvers (Combat) Source PRPG Core Rulebook pg. 117 You've learned … Teamwork Feats Description Source Advanced Player's Guide pg. 150 … Magical Enigma (Story) Source Spymaster's Handbook pg. 16 A … the boy and the wild blue girlWebBard ... Champion the boy and the starfishWebArchives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ... the boy and the wolf chap 30WebBard ... Champion the boy and the wolf chapter 13WebFace 10 different devils in combat and take damage or suffer some other sort of injury from five or more attacks made by each one without falling unconscious, fleeing, or otherwise … the boy and the wolf chapter 7WebBard ... Champion the boy and the wolf chapter 18 englishWebHybrid Items - Archives of Nethys: Starfinder RPG Database Archives of Nethys Armor Shields Weapons Artifacts Augmentations Creature Companions Computers Hybrid Items Magic Items Technological Items Traps Manufacturers (Augmentations) Manufacturers (Weapons) Other Items Special Materials Life Fluid Hypopen the boy and the wolf chapter 14